找回密碼註冊
作者: yyyfly
查看: 9144
回復: 0

文章標籤:

文章分享:

+ MORE精選文章:

    + MORE活動推薦:

    Micron Crucial T710 SSD 玩家開箱體驗分享

    進入疾速前進! 快速邁向終局勝利 使用 Crucial® T710 Gen5 NVMe® ...

    COUGAR ULTIMUS PRO玩家開箱體驗分享活動

    ULTIMUS PRO 終極功能,無限連接 Ultimus Pro 採用簡潔的 98% 鍵盤佈 ...

    COUGAR AIRFACE 180 玩家開箱體驗分享活動

    AIRFACE 180 180mm 風扇,威力加倍 Airface 180 預裝兩顆 180mm PWM ...

    COUGAR GR 750/GR 850 玩家開箱體驗分享活

    ATX 3.1 兼容,穩定供電無憂 COUGAR GR 系列通過 80 PLUS 金牌認證 ...

    打印 上一主題 下一主題

    Nvidia再講述Intel Larrabee 的延遲

    [複製鏈接]| 回復
    跳轉到指定樓層
    1#
    yyyfly 發表於 2009-12-9 22:41:37 | 只看該作者 |只看大圖 回帖獎勵 |倒序瀏覽 |閱讀模式
    12-904.jpg

    Nvidia 講述Intel的延遲原因,畢竟做cpu跟gpu差異很大!
    大量的平行運算是Intel的弱點以這方面來講,的確是沒錯!

    但是Intel這位硬體巨人,會跨不過這軟體驅動硬體這三者的鴻溝嗎?

    Making a parallel computing chip is hard, says Nvidia.


    Zoom

    This past weekend Intel announced that its plans for the graphics processor codenamed 'Larrabee' have been put on hold.

    Intel's Nick Knupffer said yesterday that the company had decided to delay plans for the graphics card because Larrabee's silicon and software development are behind where it had hoped they would be at this point in time.

    This news boosted shares of Nvidia and AMD, thanks mostly due to Intel's delay in its plans to compete in the graphics space.

    We were interested to find out what the major graphics players had to say regarding Intel's shift in plans for Larrabee.

    "The fact that a company with Intel's technical prowess and financial resources has struggled so hard to succeed with parallel computing shows just how exceptionally difficult a challenge this is," said Victor Martinez, a spokesman for Nvidia.

    Yesterday, AMD predictably told us that it was proud of having established both a CPU and GPU business.

    "With only CPU, or GPU, a company is limited in its ability to respond to the needs of the industry," Dave Erskine, Graphics Public Relations of AMD, told Tom's Hardware.

    Larrabee's architecture was different from today's GPUs because it was based on a Pentium P54C design uses the x86 instruction set.

    "It really comes down to design philosophy," said Erskine. "GPUs are hard to design and you can’t design one with a CPU-centric approach that utilizes existing x86 cores."

    Want to know what a premiere game developer thinks of Larrabee? Read Tim Sweeney's (of Epic Games and Unreal Engine fame) reaction here.

    Larrabee-fedy,2-Z-182843-3.png
    您需要登錄後才可以回帖 登錄 | 註冊 |

    本版積分規則

    小黑屋|手機版|無圖浏覽|網站地圖|XFastest  

    GMT+8, 2025-12-25 22:39 , Processed in 0.126387 second(s), 68 queries .

    專業網站主機規劃 威利 100HUB.COM

    © 2001-2018

    快速回復 返回頂部 返回列表