找回密碼註冊
作者: hicookie
查看: 32784
回復: 36

文章標籤:

文章分享:

+ MORE精選文章:

+ MORE活動推薦:

Uniface RGB機殼 玩家體驗分享活動

性能即是一切 與 Uniface RGB 中塔機箱探索效益和性能的完美平衡, ...

T5 EVO 移動固態硬碟 玩家體驗分享活動

自信無懼 生活帶著你遨遊四方。高性能的 T5 EVO 在工作、創作、學習 ...

ZOTAC 40 SUPER顯示卡 玩家開箱體驗活動 --

頭獎 dwi0342 https://www.xfastest.com/thread-286366-1-1.html ...

FSP VITA GM 玩家開箱體驗分享活動

[*]符合最新 Intel ® ATX 3.1電源設計規範 [*]遵從 ATX 3.1 推薦 ...

打印 上一主題 下一主題

[XF] PowerColor HD 2900XT (ATI 給 NVIDIA 的反擊!)

[複製鏈接]| 回復
跳轉到指定樓層
1#
hicookie 發表於 2007-5-22 13:04:14 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
PowerColor HD 2900XT 512MB 512Bit DDR3
       

記憶體 & 頻寬---512MB MB GDDR3 / 512bit
晶片核心時脈----740 MHz
記憶體時脈-------825 MHz x 2
輸出----------------DVIx2/ HDMI
匯流排介面-------PCIE
像素管線----------320 stream processing units
Direct X 10
TV 轉接頭--------S-Vide


    *  700 million transistors on 80nm HS fabrication process
    * 512-bit 8-channel GDDR3 memory interface
    * Ring Bus Memory Controller
          o Fully distributed design with 1024-bit internal ring bus for memory reads and writes
          o Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
    * Unified Superscalar Shader Architecture
          o 320 stream processing units
                + Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
                + Common instruction set and texture unit access supported for all types of shaders
                + Dedicated branch execution units and texture address processors
          o 128-bit floating point precision for all operations
          o Command processor for reduced CPU overhead
          o Shader instruction and constant caches
          o Up to 80 texture fetches per clock cycle
          o Up to 128 textures per pixel
          o Fully associative multi-level texture cache design
          o DXTC and 3Dc+ texture compression
          o High resolution texture support (up to 8192 x 8192)
          o Fully associative texture Z/stencil cache designs
          o Double-sided hierarchical Z/stencil buffer
          o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
          o Lossless Z & stencil compression (up to 128:1)
          o Lossless color compression (up to 8:1)
          o 8 render targets (MRTs) with anti-aliasing support
          o Physics processing support
    * Full support for Microsoft® DirectX® 10.0
          o Shader Model 4.0
          o Geometry Shaders
          o Stream Output
          o Integer and Bitwise Operations
          o Alpha to Coverage
          o Constant Buffers
          o State Objects
          o Texture Arrays
    * Dynamic Geometry Acceleration
          o High performance vertex cache
          o Programmable tessellation unit
          o Accelerated geometry shader path for geometry amplification
          o Memory read/write cache for improved stream output performance
    * Anti-aliasing features
          o Multi-sample anti-aliasing (up to 8 samples per pixel)
          o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
          o Adaptive super-sampling and multi-sampling
          o Temporal anti-aliasing
          o Gamma correct
          o Super AA (CrossFire™ configurations only)
          o All anti-aliasing features compatible with HDR rendering
    * Texture filtering features
          o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
          o 128-bit floating point HDR texture filtering
          o Bicubic filtering
          o sRGB filtering (gamma/degamma)
          o Percentage Closer Filtering (PCF)
          o Depth & stencil texture (DST) format support
          o Shared exponent HDR (RGBE 9:9:9:5) texture format support
    * CrossFire™ Multi-GPU Technology
          o Scale up rendering performance and image quality with 2 or more GPUs
          o Integrated compositing engine
          o High performance dual channel interconnect
    * ATI Avivo™ HD Video and Display Platform
          o Two independent display controllers
                + Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
                + Full 30-bit display processing
                + Programmable piecewise linear gamma correction, color correction, and color space conversion
                + Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
                + High quality pre- and post-scaling engines, with underscan support for all display outputs
                + Content-adaptive de-flicker filtering for interlaced displays
                + Fast, glitch-free mode switching
                + Hardware cursor
          o Two integrated dual-link DVI display outputs
                + Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
                + Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
          o Two integrated 400 MHz 30-bit RAMDACs
                + Each supports analog displays connected by VGA at all resolutions up to 2048x15363
          o HDMI output support
                + Supports all display resolutions up to 1920x10801
                + Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
          o Integrated AMD Xilleon™ HDTV encoder
                + Provides high quality analog TV output (component/S-video/composite)
                + Supports SDTV and HDTV resolutions
                + Underscan and overscan compensation
          o HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
                + Flawless DVD, HD DVD, and Blu-ray™ playback
                + Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
          o HD video processing
                + Advanced vector adaptive per-pixel de-interlacing
                + De-blocking and noise reduction filtering
                + Edge enhancement
                + Inverse telecine (2:2 and 3:2 pull-down correction)
                + Bad edit correction
                + High fidelity gamma correction, color correction, color space conversion, and scaling
          o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
          o Seamless integration of pixel shaders with video in real time
          o VGA mode support on all display outputs
    * PCI Express x16 bus interface
    * OpenGL 2.0 support

1 Some custom resolutions require user configuration
2 HDCP support for playback of protected content requires connection to a HDCP capable display
























2#
guava54 發表於 2007-5-22 17:21:18 | 只看該作者
提示: 作者被禁止或刪除 內容自動屏蔽
3#
Albert 發表於 2007-5-22 17:37:54 | 只看該作者
一次兩片......
期待測試嚕~~:)...
4#
hyde211 發表於 2007-5-22 17:59:07 | 只看該作者
要  CrossFire  了嗎??

哈哈!應該會很強!
5#
湖太郎 發表於 2007-5-22 19:36:43 | 只看該作者
原帖由 guava54 於 2007-5-22 17:21 發表
我有一點不了解,
現在市面上所謂的HDMI Output Support,都是指DVI轉HDMI接頭嗎?
沒有原生的HDMI接口嗎?(只是想要了解一下未來的趨勢會是如何)


的確有單以DVI轉HDMI的偽物

但是ATI的R600 GPU(也就是這片HD 2900XT所用的)是真的內建HDMI輸出
接上轉接頭後即會使用原生HDMI輸出
而非使用轉接頭轉換訊號
6#
 樓主| hicookie 發表於 2007-5-22 20:08:30 | 只看該作者
原帖由 湖太郎 於 2007-5-22 19:36 發表


的確有單以DVI轉HDMI的偽物

但是ATI的R600 GPU(也就是這片HD 2900XT所用的)是真的內建HDMI輸出
接上轉接頭後即會使用原生HDMI輸出
而非使用轉接頭轉換訊號 ...


音源及影像都一體合成
7#
 樓主| hicookie 發表於 2007-5-23 02:01:53 | 只看該作者

Default Clcok - Single Card 2900XT IN 3DMARK

NIVDIA 應該要更謹慎了
R600的實力真的不錯,在預設值下,沒有TWEAK及LOD調整
在 FUTUREMARK 表現下已經讓 NVIDIA 高階卡汗顏了…
內建HDMI (顯像及音效輸出) 加上迷人的價格,2900XT 真是好物!

Default Clcok - Single Card 2900XT IN 3DMARK

測試設備:
X6800 Stock 2.93G 11x267
DDRII 800 3.3.3.1 512MBX2
ASUS P5WDG2-WS-PRO (975X)
PowerColor HD 2900XT Default (743/828) - SINGLE CARD
ZIPPY850W
WINDOWS XP SP2 (NO Tweaking)

3DMARK 05 - 18260


3DMARK03 - 37721


3DMARK06 - 10804
8#
 樓主| hicookie 發表於 2007-5-23 03:07:57 | 只看該作者

Default Clcok - CrossFire 2900XT IN 3DMARK

Default Clcok - CrossFire 2900XT IN 3DMARK

測試設備:
X6800 Stock 2.93G 11x267
DDRII 800 3.3.3.1 512MBX2
ASUS P5WDG2-WS-PRO (975X)
PowerColor HD 2900XT Default (743/828) - CrossFire
ZIPPY850W
WINDOWS XP SP2 (NO Tweaking)

3DMARK05 - 19561


3DMARK03 - 61941


3DMARK06 - 13892
9#
 樓主| hicookie 發表於 2007-5-23 04:28:30 | 只看該作者

DeFault VGA CrossFire 2900XT CPU OC 3.6G IN 3DMARK

DeFault VGA Clock - CrossFire - 2900XT CPU OC 3.6G IN 3DMARK

測試設備:
X6800 Stock 2.93G @ 3.6G 9X400
DDRII 800 3.3.3.1 512MBX2
ASUS P5WDG2-WS-PRO (975X)
PowerColor HD 2900XT Default (743/828) - CrossFire
ZIPPY850W
WINDOWS XP SP2 (NO Tweaking)

3DMARK05 - 23771


3DMARK03 - 64762


3DMARK06 - 16319
10#
湖太郎 發表於 2007-5-23 05:07:09 | 只看該作者
CrossFire後 X6800 oc 3.6G 都餵不飽的樣子
您需要登錄後才可以回帖 登錄 | 註冊 |

本版積分規則

小黑屋|手機版|無圖浏覽|網站地圖|XFastest  

GMT+8, 2024-4-25 19:39 , Processed in 0.130484 second(s), 65 queries .

專業網站主機規劃 威利 100HUB.COM

© 2001-2018

快速回復 返回頂部 返回列表